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"My mission is to grow with professionals who are highly passionate about gaming world."

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USAMA EJAZ 

3D Game Environment Artist / Character Animator

  • With over 4+ years of professional experience in 3D mobile game industry as a 3D Environment Artist, I've worked on unique, cultural and enjoyable projects.

  • I work for various genres of 3D video games industry such as Simulation games, Shooting games, Hyper casual games and much more.

  • I have a strong grip on 3D Environment Art, 3D prop modelling, 3D character animation and Games optimization process. 

  • My core 3D tools are Blender, 3ds max and Maya. I've a great knowledge about game engines like Unity and Unreal Engine. 

  • I've awarded as Best 3D Artist of the year Awards 2022 & 2023 by a gaming studio in which I've worked. 

3D TOOLS in my Bucket

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SKILLS

3D ART

  • 3D Modelling

  • 3D Texturing

  • 3D Lighting

  • 3D Rendering

  • UV mapping

  • Character Rigging​

  • Character Animation

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GAME DESIGN

  • Game Planning

  • Game Prototyping

  • Level Designing

  • Game Mechanics

  • Game Testing

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QA

  • User Experience Testing

  • Data Analysis

  • Research Analysis

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COMMUNICATION

  • Problem Solving

  • Teamwork

  • Team Management

  • Content Creation

  • Digital Marketing

  • Multi tasking

PRIME PROJECTS

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PAKISTAN-INDIA BUS GAME ENVIRONMENT

About Project: This is a 3D Game Environment project which is modeled for a game which is based on the tour of cultural and traditional monuments of Pakistan and India.

Used Tools: Blender for Modelling, Photoshop for Texturing and Unity game engine for final deliverables.  

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My Roles:

Environment Artist

Props Artist

3D Animator

Texture Artist

My Responsibilities:

  • Modeled and managed all 3D assets and game environment.

  • Worked on game environment realistic look and feel. 

  • Made game environment optimize for smooth gameplay.

  • Worked on all 3d character animations. 

Momo Hills OFFROAD Game Environment

About Project: This game environment is based on transportation of passengers from one place to other in a very pleasant and vibrant off road hilly area, where the bus passes from very unique and hilarious tunnels and waterfalls.

Used Tools: Blender for Modelling, Photoshop for Texturing and Unity game engine for final deliverables.  

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My Roles:

Environment Artist

Props Artist

Texture Artist

My Responsibilities:

  • Modeled and managed all 3D assets and game environment.

  • Worked on game environment realistic look and feel. 

  • Made game environment optimize for smooth gameplay. 

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Granny and The Cat Game Environment

About Project: This game environment is about a story of a granny and a cat in a mansion, where a cat disturbs the granny and then hide itself in a box. Here the cat is controlled by the user. This entire interior is made by myself.

Used Tools: Blender for Modelling, Photoshop for Texturing and Unity game engine for final deliverables.  

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My Roles:

Environment Artist

Props Artist

Texture Artist

My Responsibilities:

  • Modeled and managed all 3D assets and game environment.

  • Worked on game environment realistic look and feel. 

  • Made game environment optimize for smooth gameplay. 

Tractor Farming Game Environment

About Project: This game environment is associated with a Tractor farming game in which user has to take care about his fields via providing water, seeds and sprays using a tractor.

Used Tools: Blender for Modelling, Photoshop for Texturing and Unity game engine for final deliverables.  

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My Roles:

Environment Artist

Props Artist

Texture Artist

My Responsibilities:

  • Modeled and managed all 3D assets and game environment.

  • Worked on game environment realistic look and feel. 

  • Made game environment optimize for smooth gameplay. 

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EURO TRUCK GAME ENVIRONMENT

About Project: This game environment is the part of a fun game which is based on Euro Truck Simulator experience, this environment contains a smart truck garage, a school, a hospital, a city park and a highly dangerous track to reach top of the hills.

Used Tools: Blender for Modelling, Photoshop for Texturing and Unity game engine for final deliverables.  

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My Roles:

Environment Artist

Props Artist

Texture Artist

My Responsibilities:

  • Modeled and managed all 3D assets and game environment.

  • Worked on game environment realistic look and feel. 

  • Made game environment optimize for smooth gameplay. 

Character Animations

About Project: These all characters are rigged and animated in blender. In these animations there are certain type of Parade animations which are performed at the Flag lowering ceremony on Wahga Border. And a package of a Bull movements used for a Bull Fight Game. 

Used Tools: Blender & its addon named "Rigify".  

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My Roles:

Character rigger

Character Animator

My Responsibilities:

  • Rigged all 3D characters and then created their controls using rigify addon.

  • Animated all 3D characters according to given reference. 

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Awards Gallery

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