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MOMO HILLS OFFROAD GAME ENVIRONMENT
PROJECT TYPE
Casual 3D Game Environment
ROLES
3D Environment Artist
3D Prop Artist
Texturing and Lighting Artist
TOOLS
BLENDER (Modelling & Animation)
PHOTOSHOP (Texturing)
UNITY (Assembling and Level Designing)
DURATION
Approx. 60 Working Days
This off-road hilly environment is designed for a bus simulation game. The journey begins from a stadium-style bus terminal located on a separate island, featuring parking areas, green hedges, and a detailed interior. This island connects to the main environment through a large bridge leading into an elevated tunnel.
After exiting the tunnel, the bus reaches a roundabout in a fully off-road area with soil-based road textures. A small bus stop near this point guides the player forward. The road then continues through another tunnel that elevates the bus to higher terrain, followed by additional bus points and a scenic dam waterfall.
The environment emphasizes vertical gameplay, with roads moving up and down through bridges, tunnels, and hilly paths. One of the key areas is Momo Hills, which includes three large parallel tunnels that provide multiple route options for players.
The route continues through off-road roads, tunnels, waterfalls, and bus points, maintaining a consistent mountainous atmosphere. The environment ends at a small island featuring the same stadium-style bus terminal as the starting point, completing the gameplay loop.
This environment was modeled in Blender, textured using Photoshop and Substance Painter, and assembled and optimized in Unity for smooth gameplay performance.





























